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Many teachers are required to have centers as part
of their reading program. While the zip strips can be used in
a center for individual study or study buddy time, research has
shown that the students get the most use by owning their own pocket
and collecting completed strips. When the pocket with the currant
strip is available to a student at all times, (5 min. transition
times, quiet study blocks, lunch time, and after school), it becomes
a much more useful tool. When they own the pocket - they own the
knowledge.
We decided to use the strips (without the pocket) to create a
series of games to be used in centers to strengthen and broaden
the skills the students were learning with the pockets. The games
are quick and easy to make, using the zip strips and and either
the patterns from our own seasonal books (WBW 1980 through WBW1988)
or plain file folders.
In order to meet as many different learning modalities and capabilities
as possible, we have added several levels of activity to each
game.
- Choose a pattern from the seasonal books
(many of the games use a pattern that relates to the phonemics
of the game) (use a leaf for ea says long e and ea says short
e). Reproduce the pattern, color, cut out and assemble as
instructed in the seasonal book.
use a colored or plain file folder.
- Choose a subject, phonemic group or math concept required
by the game from the zip strip packs. Reproduce.
- Choose your pockets. They might be the words or pictures
from the phonics zip strip sets, the equations from the math
zip strip sets, small patterns from the seasonal books, colored
paper or printed paper from a scrap-booking store or craft
store.
- Glue the RIGHT AND LEFT SIDES ONLY of the pockets in place.
Laminate entire piece. Laminate zip strip(s) to be cut up
and put in each pocket.
- Use a craft knife to cut through just the laminate across
the top of each pocket to open up the pocket. Cut the laminated
zip strip game pieces and store in a resealable plastic bag.
* These pocket games can also be used for assessment
of center time. Put a sticky note with a student's name on the
game. The student completes the game by putting the pieces in
the correct pocket, then returns the game to you or an aide to
check for accuracy. The student can also turn in any extended
activities requested by you or any extended activities the student
wishes to complete for extra credit.
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